tag:blogger.com,1999:blog-8287570494913346522.post5456679499017966982..comments2016-06-22T06:00:13.195-07:00Comments on Mathhammer: Super Simple 'Method 216'RobotBeefhttp://www.blogger.com/profile/08636030039976801511noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-8287570494913346522.post-46398472172723082632015-08-23T01:45:21.306-07:002015-08-23T01:45:21.306-07:00It's funny that you make probability more comp...It's funny that you make probability more complex by dumbing it down.<br />216 is indeed just 6*6*6. What you did is joining the top part of the fractions.<br />I just use calculate each chance into a simple fraction.<br />For example with the Space Marine shooting the necron warrior.<br />2hit: 4/6= 2/3<br />2wound: 3/6 = 1/2<br />Failed save: 2/6 = 1/3<br />If you now multiply those the actual math becomes easy.<br />2/3 * 1/2 * 1/3 = Simpifie to= 1/3 * 1/3 = 1/9 = 11,11%<br /><br />I prefer this method as it can be applied to any number rolls you need to make (even RR's) and makes you appreciate what part of the roll is the most difficult to make.Joris VDChttps://www.blogger.com/profile/05539276302593832332noreply@blogger.comtag:blogger.com,1999:blog-8287570494913346522.post-14087743433909113342014-10-28T13:52:24.455-07:002014-10-28T13:52:24.455-07:006*6*66*6*6Andrewhttps://www.blogger.com/profile/13652607557216352399noreply@blogger.comtag:blogger.com,1999:blog-8287570494913346522.post-6904035952492858842013-02-02T06:18:38.464-08:002013-02-02T06:18:38.464-08:00wher duz 216 come fromwher duz 216 come fromsir loinhttps://www.blogger.com/profile/09599781964251749470noreply@blogger.comtag:blogger.com,1999:blog-8287570494913346522.post-4527859095212660252011-10-31T13:27:30.975-07:002011-10-31T13:27:30.975-07:00Just divide by 2, then move the period over twice....Just divide by 2, then move the period over twice. <br /><br />EX: Necrons need 3+ to hit, 4+ to wound, and Terminators need a 2+ to save. <br /><br />4x3x1 = 12<br /><br />12/2 = 6<br /><br />Move the period over twice because of the 200, you get .06 which the full answer above was .0555555555 so it's a quick in the head way of doing it.BadActinghttp://openid.aol.com/yousaidmacbethnoreply@blogger.comtag:blogger.com,1999:blog-8287570494913346522.post-63533835584201521272010-08-12T21:22:29.481-07:002010-08-12T21:22:29.481-07:00This is interesting and useful. I'm more of a ...This is interesting and useful. I'm more of a fantasy player myself but I can see this would work in the same way. One question I have is how would you go about quickly working this out in your head? The h*w*s I can do, but dividing by 216 is an issue. On top of that multiplying by the number of models in the middle of a game makes it even worse, and I'm not the sort of person who whips out his phone for a few quick calculations during a battle. <br /><br />I figure I can get away with dividing by 200, which makes it a bit easier. Any tips for doing this in your head?WMDhttps://www.blogger.com/profile/17232690205036477253noreply@blogger.comtag:blogger.com,1999:blog-8287570494913346522.post-5730521370322140222009-03-16T14:04:00.000-07:002009-03-16T14:04:00.000-07:00"Space Marine does not get a save (S9 weapon vs T4..."Space Marine does not get a save (S9 weapon vs T4)."<BR/><BR/>As far as I know this is not true as Instant Death only killes multiple wound models. They are still alowed a save in the case of strenght. They are how ever not allowed a save due to the AP value of the weapon.Tomashttps://www.blogger.com/profile/06426718530265636187noreply@blogger.com